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How do I use basic Real Time services in the iOS SDK?

I am excited to see realtime support for the iOS SDK so I thought I would check it out. There are several tutorials for integrating real time services on certain platforms (Unity, Unreal, Corona). But setup and usage of realtime features seems to be a little different depending on the platform and SDK being used. (Example: compare the Corona real time guide with the Unity real time guides).


Are there any tutorials or guides for using the real time services within the iOS SDK? I'm looking for something basic like the Corona guide. How do I get setup in a match and then begin sending/receiving basic packets?


Best Answer

 Hi Theodore,


Thank you for raising your concern. While we make a guide for this, similar to that of Corona, here's an example script:


https://bitbucket.org/gamesparks/gamesparks-ios-sdk/src/c0b03eb76f7afc3672f44004b81b5b382c58717e/GSRTExamples/Shared/GameScene.swift?at=master&fileviewer=file-view-default


Cheers,

Omar

1 Comment

Answer

 Hi Theodore,


Thank you for raising your concern. While we make a guide for this, similar to that of Corona, here's an example script:


https://bitbucket.org/gamesparks/gamesparks-ios-sdk/src/c0b03eb76f7afc3672f44004b81b5b382c58717e/GSRTExamples/Shared/GameScene.swift?at=master&fileviewer=file-view-default


Cheers,

Omar


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