IOS Shipping build crashes every time it connects to Game Sparks.
We are aware of this problem, and currently it blocked launch of our game on iOS.
Please let us know about the status of it.
Please help me.
I have the issue i am developing on 4.19 and tried to do a build with 4.19 same result crash.
Hi @Dark Horse
We solved the problem for our game so we switch to Chilli Connect. They provide great support.
Hello, we are also experiencing crashes on IOS when building with shipping in Unreal Engine 4.18.1. Has any fix for this been found. We are due to release quite soon on IOS and this crash puts us in quite the bind right now.
We tried to resign with iResign but it was no longer applicable, perhaps apple prevents resigning. Unfortunately this bug is catastrophic for our app and has currently put us out of business, we are desperately looking to solve this problem. Do you have any other ideas how to fix or work around?
We are aware of this issue and have raised a ticket with Unreal to pursue a solution. Just out of curiosity, what engine version are you on?
Unreal Ticket: https://issues.unrealengine.com/issue/UE-45650
Unfortunately this hasnt been fixed yet. Epic has told us that this is a complex issue and one that they think apple should fix. We've got a couple of work around we will try but no ETA on when this will be fixed. Sorry for any inconvenience.
We have the same problem we are developing on 4.16.3 and tried to do a build with 4.16.3 and 4.17 same result crash. When we disconnect all Gamesparks BP nodes it works.
Is there a fix for your Plugin or workaround?
A fix is incoming for this issue. It should be ready soon. I'll update you all once it's available.
This thread is legitimately worrisome.
If I'm reading this correctly, GameSparks currently does NOT support UE4 on iOS. Is that right?
Can you try it with 4.17?
We know this is something that Unreal needs to fix. Perhaps they fixed it in the newest engine version?