IOS Shipping build crashes every time it connects to Game Sparks.
We are aware of this issue and have raised a ticket with Unreal to pursue a solution. Just out of curiosity, what engine version are you on?
Unreal Ticket: https://issues.unrealengine.com/issue/UE-45650
Can you try it with 4.17?
We know this is something that Unreal needs to fix. Perhaps they fixed it in the newest engine version?
We are aware of this problem, and currently it blocked launch of our game on iOS.
Please let us know about the status of it.
We have the same problem we are developing on 4.16.3 and tried to do a build with 4.16.3 and 4.17 same result crash. When we disconnect all Gamesparks BP nodes it works.
Is there a fix for your Plugin or workaround?
We tried to resign with iResign but it was no longer applicable, perhaps apple prevents resigning. Unfortunately this bug is catastrophic for our app and has currently put us out of business, we are desperately looking to solve this problem. Do you have any other ideas how to fix or work around?
Unfortunately this hasnt been fixed yet. Epic has told us that this is a complex issue and one that they think apple should fix. We've got a couple of work around we will try but no ETA on when this will be fixed. Sorry for any inconvenience.
Hello, we are also experiencing crashes on IOS when building with shipping in Unreal Engine 4.18.1. Has any fix for this been found. We are due to release quite soon on IOS and this crash puts us in quite the bind right now.
We're actively pushing for a resolution to this issue as soon as possible. I'll post any related updates here for you guys.