Apologies for the delayed response. 1400 bytes has always been the limit on packet size and has been documented for quite a while. Can you direct us to the specific issue that you're having here ?
In c++ sdk, there is a constant defined MAX_MESSAGE_SIZE_BYTES = 1024.
And if I tried to send string with 1000+ ( < 1400) length, the c++ sdk throws exception and cannot receive the packet.
It's not a big issue, but it's not consistent with the document.
Thanks Jo. I'll look into getting this clarified.
According to https://docs.gamesparks.com/tutorials/real-time-services/real-time-best-practices.html
The packet size is 1400 bytes.
But in c++ sdk, MAX_MESSAGE_SIZE_BYTES = 1024
And if I tried to send string with 1000+ length, the c++ sdk throws exception and cannot receive the packet.
1. Which number should I follow?
2. if there any way safe to check size before sending packet in realtime script?