What platforms does the UnitySDK support currently? What are the limitations of the SDK on specific systems? I'm assuming most things work on IOS + Android but there's probably limitations within the Unity SDK for Nintendo Switch/PS/XBox?
Is there documentation somewhere which lists the limitations of the UnitySDK on these other platforms?
Thanks!
Drew
Best Answer
C
Customer Support
said
over 5 years ago
Hi Drew,
The UnitySDK works the same for Switch/PS/Xbox as it would for IOS and Android,
the only difference is you will be required to download specific files from each of Nintendo/Sony/Xbox to be eligible to develop for their platform.
The UnitySDK works the same for Switch/PS/Xbox as it would for IOS and Android,
the only difference is you will be required to download specific files from each of Nintendo/Sony/Xbox to be eligible to develop for their platform.
Regards
Ronan
1 person likes this
D
Drew Ferraro
said
over 5 years ago
Great, thank you. How about Authentication, would that still work as-is on Switch/PS/Xbox using the GameSparks Unity SDK?
Customer Support
said
over 5 years ago
Yes, it should still work as is. Alternatively you can use the players NSA to Auth, their PSN to Auth or their XBL to Auth. This would be necessary if you wanted to use the respective Achievements and Virtual Goods that comes with each platform.
Drew Ferraro
Hi,
What platforms does the UnitySDK support currently? What are the limitations of the SDK on specific systems? I'm assuming most things work on IOS + Android but there's probably limitations within the Unity SDK for Nintendo Switch/PS/XBox?
Is there documentation somewhere which lists the limitations of the UnitySDK on these other platforms?
Thanks!
Drew
Hi Drew,
The UnitySDK works the same for Switch/PS/Xbox as it would for IOS and Android, the only difference is you will be required to download specific files from each of Nintendo/Sony/Xbox to be eligible to develop for their platform.
Regards
Ronan
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- Newest First
Sorted by Oldest FirstCustomer Support
Hi Drew,
The UnitySDK works the same for Switch/PS/Xbox as it would for IOS and Android, the only difference is you will be required to download specific files from each of Nintendo/Sony/Xbox to be eligible to develop for their platform.
Regards
Ronan
1 person likes this
Drew Ferraro
Great, thank you. How about Authentication, would that still work as-is on Switch/PS/Xbox using the GameSparks Unity SDK?
Customer Support
Yes, it should still work as is. Alternatively you can use the players NSA to Auth, their PSN to Auth or their XBL to Auth. This would be necessary if you wanted to use the respective Achievements and Virtual Goods that comes with each platform.
Regards,
Ronan
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