Hi.
I want to save the attribute of a cloud event, that event has 10 attributes, can I make a new "GameSparks.Api.Requests.LogEventRequest ()" from just a .setEventAttribute?
If an event has 200 number attributes, does it spend a lot of data?
Thank you!
Alejandro Manzano Diaz
Hi.
I want to save the attribute of a cloud event, that event has 10 attributes, can I make a new "GameSparks.Api.Requests.LogEventRequest ()" from just a .setEventAttribute?
If an event has 200 number attributes, does it spend a lot of data?
Thank you!
Yes, you can do this with a custom event. I would advise using a JSON instead of hundreds of individual attributes.
There is a brief tutorial on how to do this available here -> https://docs.gamesparks.com/getting-started/using-cloud-code/
And you can see how this applies to Unity here -> https://docs.gamesparks.com/getting-started/using-cloud-code/unity-cloud-code.html
The size of the data depends. There is a limit to size of a request you can send you can see here -> https://docs.gamesparks.com/documentation/key-concepts/system-limits.html
If you can tell us what kind of data you are sending we can advise further.
Thanks,
Sean
Customer Support
Yes, you can do this with a custom event. I would advise using a JSON instead of hundreds of individual attributes.
There is a brief tutorial on how to do this available here -> https://docs.gamesparks.com/getting-started/using-cloud-code/
And you can see how this applies to Unity here -> https://docs.gamesparks.com/getting-started/using-cloud-code/unity-cloud-code.html
The size of the data depends. There is a limit to size of a request you can send you can see here -> https://docs.gamesparks.com/documentation/key-concepts/system-limits.html
If you can tell us what kind of data you are sending we can advise further.
Thanks,
Sean
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