Hello Sergii,
Thank you for reporting this issue, I will give a look at it very soon.
Giuseppe
However, that code above should not affect WebGL, because it is auto-generated as a normal GUID on this platform.
Giuseppe
Ah ok, I've found this place. Thanks.
Sergii Taraban
I've just found the code in PlatformBase.cs. This code could potentially lead to the bugs. And do not correct return device id for WebGL. See code below
This code should be replaced to recommended Unity flow for checking the device id with unsupportedIdentifier property.
https://docs.unity3d.com/ScriptReference/SystemInfo-unsupportedIdentifier.html
And also this code will not works for WebGL because:
https://issuetracker.unity3d.com/issues/systeminfo-dot-deviceuniqueidentifier-for-webgl-returns-n-slash-a