Hi Ian,
You can call a LogEventRequest and provide the relevant eventKey and attributes associated with that event.
An example of this in Unity is below.
new GameSparks.Api.Requests.LogEventRequest() .SetEventKey(<eventName>) .SetEventAttribute(<attributeName>, <data>) .Send((response) => { if (!response.HasErrors) { // Get Data, do stuff } else { // Error } });
Ian Kettlewell
If I have custom cloud code in the form of a request/response, what's the the way that I can call these custom requests/responses?
Thank you