What is the purpose of properties and correct use cases?
I can't determine what the benefits are, are properties persistent? Does each player/account have their own instance of properties or are they used more for world events etc?
A few examples would really help, thank you.
Have you had a chance to look at our documentation here on properties (https://docs.gamesparks.com/documentation/configurator/properties.html) Properties give you a mechanism for customizing your player experience without being restricted to platform capabilities. Using Properties, you can store your own JSON configuration on the portal and attach this to objects, such as Virtual Goods, Achievements, and Leaderboards. You can access Properties directly through Cloud Code and assign Property Sets to players through Cloud Code. When you create a Property, you create an arbitrary data set which you can then exploit for custom game configuration. As the property data is arbitrary this makes them agnostic in terms of their use cases but for example a property could be set that defined how the UI should look for a given player, as this is a shared configuration it might make sense to define a single property rather than assign this in scriptData for each player. I hope this helps.