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Global callback on request timeout

Currently, one must explicitly handle timeout requests on a per-request basis.


However, if we wanted a global solution, a catch-all, can we get a callback? Something like:


  

// Unity SDK
GS.onRequestTimeout += showDisconnectedAlert;
// or even..
GS.onRequestTimeout += retryRequestThenShowAlert;

  

Where onRequestTimeout would contain an argument in reference to the request (JSON format) that failed?


1 person likes this idea
1 Comment

Hi Christopher, 


This sounds like a great addition to the SDK. I have added this as a feature request. It will be added to the SDK in an upcoming update. 


Best Regards, Patrick. 

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