I'm trying to get a player database playerList in my runtime collection using the method in this tutorial (https://docs.gamesparks.com/getting-started/using-cloud-code/unity-cloud-code.html), to Unity. (I want to do a Listview with all the players later).
But i don't know how to get all players displayName for exemple...
here's what i got
It seems i had a problem getting playerID on a cloud code running in PlayerConnect , but it fixed. I can get my current player data :
GSData data = response.ScriptData.GetGSData("player_List");
print("Player ID: " + data.GetString("id")); print("Username: " + data.GetString("userName"));
But i want to get all players data so I can put them on a Listview (I'll have to get my hands dirty on this one :D )
I'll change my code and import leaderboards later, but for now i just want to know how to do it with the whole players mirrored database