I'm using Unreal4 and already have my game working with its network system.
I want to use GameSparks for matchmaking, leaderboard and more.
But still keeping the unreal network system for the game itself since it is already built well and I don't want to build a new one.
Is it something that going to be added in the future? Is there a way it can be implemented right now with javascript in the cloud code?
Eyal Medina
I'm using Unreal4 and already have my game working with its network system.
I want to use GameSparks for matchmaking, leaderboard and more.
But still keeping the unreal network system for the game itself since it is already built well and I don't want to build a new one.
Is it something that going to be added in the future? Is there a way it can be implemented right now with javascript in the cloud code?