I would love to see a better integration of RealTime with Unity have easy to use components like UNET and Photon Unity Networking have like Network Identities or Photon Views, components to sync transforms automatically etc.
You can basically use the open source High level api of UNET and integrate it with Game Sparks real time https://bitbucket.org/Unity-Technologies/networking so everyone could use all UNET components and API but connected to GameSparks services directly just like ExitGames is doing with their Photon Thunder https://www.photonengine.com/en-US/Thunder
This would be a killer combination.
Hi Hjupter,
Thanks for logging this feature request. We'll run it by the dev team for you.
Regards,
Liam
I have the same request
Will this feature be done in the short term?
I am looking for a currently viable option
GameSparks + UNet is best
Hjupter Cerrud
I would love to see a better integration of RealTime with Unity have easy to use components like UNET and Photon Unity Networking have like Network Identities or Photon Views, components to sync transforms automatically etc.
You can basically use the open source High level api of UNET and integrate it with Game Sparks real time https://bitbucket.org/Unity-Technologies/networking so everyone could use all UNET components and API but connected to GameSparks services directly just like ExitGames is doing with their Photon Thunder https://www.photonengine.com/en-US/Thunder
This would be a killer combination.