User Message will run on a per user basis (ie customizing cloud code based on user). IE: if a message is sent to 5 people, the Cloud code will run 5 times under the context of that user (Spark.getPlayer()). Global will run once for everyone, and is not under a player's context. Global is good for processing/adding data to a message before it gets sent to a player.
As to the rest, I'd need to do a little testing.
Thank you Christopher, that's valuable information!
As for the time conversion, I've found my problem. w.AddMiliseconds(t1) will create a new DateTime object and not modifies the old as would be expected how the syntax reads - it's something like a builder concept I assume.
This leaves us with my first problem and the lack of usage examples on GSData and GSEnumarable<T> - also with the question on why all responses have their own implementation of _Player and _ChatMessage while they could be handled generally the same.
Thanks for further helps!
Can't help you there, never used GSData or GSEnumerable (although I loop through stuff all the time, I must have figured an alternative way lol).
RwB World
Hello
I have a lot of trouble getting the timestamp from chat messages.
For once, I use ListTeamChatRequest() to get some previous messages and as the documentation promises there is a "When" field in the message object which always gives null although the messages have their timestamp according to the NoSQL search.
Second. I tried to get it directly from the JSON String and it has the timestamp but I can't get it to convert to current time. (UTC)
Third - actually is a question. I need the timestamp from the server in the TeamChatMessage.Listener too - can't guess why this isn't built in by default. I tried to put it in the message in Cloud Code but there is two place to choose from - namely the Global and the User. Which one is for what?
I see when I'm trying to send from my app the UserMessages will count. I get the value from the GSData as a long but I also have to be able to get a DateTime from this.
Can someone somehow clarify what am I doing wrong? Also an in-depth usage tutorial on using GSData and GSEnumerable<T> in the responses and also a comparison with the JSONData would be a lot of help.
Also I can't understand why all the responses has their own implementation of the _Player and _ChatMessage classes. They are all the same but can't write GSEnumerable<GSTypedResponse> or at least GSEnumerable<ChatMessage>.
Sorry for my miserable life but I have to ask these things somewhere. :)
Thanks for the help in advance!