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Unreal Engine 4 Blueprint online Multiplayer Game


I wanna create something like save/load player data like Experience/Rank. The Problem is I can't code I only use Blueprints I can connect to the GS Server with the GS component and the notes. But I don't know how I can get the "GS SteamConnectRequest" properly running and store values.

I tried something with the "GS LogEventRequest" from a post I saw on Unreal but it didn't work at all.

If someone can help that would be great. 

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