I've been digging into documentation for a bit now and I find gamesparks amazing! I totally want to use it :D
But I would like to know before hand if I should be able to do everything I want to with GameSparks.
My idea is a game in ue4 for android that will have matchmaking.
I will have a dedicated server that all players will be connected at all time in order to get all the info from gamesparks, stats, account etc
Then they will click on "Battle" and they will get matchmaked with a few other players. Which should create a new dedicated server specific for that game.
Now this is the approach I have in mind but if what I'm trying to do (have players with accounts and stats that then can matchmake with friends or random people) is something that gamesparks offers in a different way I would love to hear about it and possibly with some tutorials? before I start
Thank you very much and keep up the good work :D
Best Answer
C
Customer Support
said
almost 6 years ago
Hey Grendert,
We have some matchmaking out of the box. You can take a look through some documentation on matchmaking below....
Grendert Thorsaken
Hi Everyone,!
I've been digging into documentation for a bit now and I find gamesparks amazing! I totally want to use it :D
But I would like to know before hand if I should be able to do everything I want to with GameSparks.
My idea is a game in ue4 for android that will have matchmaking.
I will have a dedicated server that all players will be connected at all time in order to get all the info from gamesparks, stats, account etc
Then they will click on "Battle" and they will get matchmaked with a few other players. Which should create a new dedicated server specific for that game.
Now this is the approach I have in mind but if what I'm trying to do (have players with accounts and stats that then can matchmake with friends or random people) is something that gamesparks offers in a different way I would love to hear about it and possibly with some tutorials? before I start
Thank you very much and keep up the good work :D
Hey Grendert,
We have some matchmaking out of the box.
You can take a look through some documentation on matchmaking below....
https://docs2.gamesparks.com/tutorials/multiplayer/hearthstone-example/matchmaking.html
https://docs2.gamesparks.com/tutorials/multiplayer/matching-players.html
https://docs2.gamesparks.com/api-documentation/request-api/multiplayer/matchmakingrequest.html
We dont have 'friends matchmaking' at the moment, but because you can use cloud-code to add data to the player, you can create your own friends-lists and then alter our matchmaking API to match specifically friends.
https://docs2.gamesparks.com/api-documentation/cloud-code-api/multiplayer/sparkmatch.html
You can log a ticket if you want to ask us more about designing this matchmaking system.
Let us know if we can be of any more help.
Thanks,
Sean
- Oldest First
- Popular
- Newest First
Sorted by Oldest FirstGrendert Thorsaken
Sorry. I was just reading what I wrote and is just wrong.
Players will be connected to the dedicated server to matchmake. they don't need to be connected in order to get their account and stats.
Customer Support
Hey Grendert,
We have some matchmaking out of the box.
You can take a look through some documentation on matchmaking below....
https://docs2.gamesparks.com/tutorials/multiplayer/hearthstone-example/matchmaking.html
https://docs2.gamesparks.com/tutorials/multiplayer/matching-players.html
https://docs2.gamesparks.com/api-documentation/request-api/multiplayer/matchmakingrequest.html
We dont have 'friends matchmaking' at the moment, but because you can use cloud-code to add data to the player, you can create your own friends-lists and then alter our matchmaking API to match specifically friends.
https://docs2.gamesparks.com/api-documentation/cloud-code-api/multiplayer/sparkmatch.html
You can log a ticket if you want to ask us more about designing this matchmaking system.
Let us know if we can be of any more help.
Thanks,
Sean
-
Documentation Notes
-
Design issues with user events
-
Using NoSQL
-
Runtime Collections vs Metadata Collections
-
Anonymous authentication from browser app
-
Modules
-
Movement With Unity
-
Problem with url parameters for downloadables
-
Querying NoSql GameSparks database
-
Challenge accesType
See all 2487 topics