Here's our first release following Portal2 launch, so we're back in the groove and here's a list of what's in the release by way of updates and enhancements. Of special note are the new unpublish game Snapshots feature, a new capability for quickly changing the game owner, and support now added to the platform for Firebase messaging and notifications.
Story
--- The ownership of a game can now be changed
to any of the game's Collaborators. Game owners can change a game's owner and
it has been added as a permission that can be enabled for user Groups. By
default the change game owner permission is disabled for user Groups.
13493
Bug
--- Previously, a player could be marked as
offline after a reconnect due to dropped wifi. This is now fixed by checking
the online status of players associated with a socket when a request is
received through the socket.
13285
Feature ---
Published game Snapshots can now be
unpublished from a game's Live stage and without having to revert to another
game Snapshot.
12949
Feature
--- Messages can now be dismissed in batches,
removing the need to dismiss each message individually.
12947
Feature ---
A new ListTeamsRequest and response now
allows Teams on a game to be searched.
12945
Story ---
Extra logging has been added for iOS push
notifications, making troubleshooting messaging errors much easier.
12943
Bug
--- An issue that could cause the debugger to
crash when using JavaScript eval has been resolved.
12937
Feature ---
Added startDate, endDate, and so on to JS
for Challenges.
11883
Feature ---
Firebase messaging and notifications are
now supported.
11885
Feature
--- Credential type can now be accessed from
cloud code.
11605
Feature
-- When resetting auth tokens, the latest
token can now be excluded.
11527
Story
--- Added method to get current sessionId from
cloud code.
12545
Story ---
How to configure game Credentials for
allowed/disallowed requests has been made much more intuitive in the UI.
13723
Tech Support
Hi Everyone,
Here's our first release following Portal2 launch, so we're back in the groove and here's a list of what's in the release by way of updates and enhancements. Of special note are the new unpublish game Snapshots feature, a new capability for quickly changing the game owner, and support now added to the platform for Firebase messaging and notifications.
Story --- The ownership of a game can now be changed to any of the game's Collaborators. Game owners can change a game's owner and it has been added as a permission that can be enabled for user Groups. By default the change game owner permission is disabled for user Groups. 13493
Bug --- Previously, a player could be marked as offline after a reconnect due to dropped wifi. This is now fixed by checking the online status of players associated with a socket when a request is received through the socket. 13285
Feature --- Published game Snapshots can now be unpublished from a game's Live stage and without having to revert to another game Snapshot. 12949
Feature --- Messages can now be dismissed in batches, removing the need to dismiss each message individually. 12947
Feature --- A new ListTeamsRequest and response now allows Teams on a game to be searched. 12945
Story --- Extra logging has been added for iOS push notifications, making troubleshooting messaging errors much easier. 12943
Bug --- An issue that could cause the debugger to crash when using JavaScript eval has been resolved. 12937
Feature --- Added startDate, endDate, and so on to JS for Challenges. 11883
Feature --- Firebase messaging and notifications are now supported. 11885
Feature --- Credential type can now be accessed from cloud code. 11605
Feature -- When resetting auth tokens, the latest token can now be excluded. 11527
Story --- Added method to get current sessionId from cloud code. 12545
Story --- How to configure game Credentials for allowed/disallowed requests has been made much more intuitive in the UI. 13723
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