Hi Marc
Spark Scheduler is in cloud code, to call cloud code from a client like Unity.You need to call the event that the cloud code is in.
In unity this is done using a logeventrequest
using GameSparks.Api;
using GameSparks.Api.Requests;
using GameSparks.Api.Responses;
...
new LogEventRequest()
.SetEventKey(eventKey)
.Send((response) => {
GSData scriptData = response.ScriptData;
});
Regards
Katie
Marc Cournoyer
I've learned how to use the spark scheduler but how can i call it from unity in c#?