There is a plan to release the plugin update for 4.15?
Unreal published its new version but the plugin is still in the version 4.14, because of this I can not update my project to the latest UE4 version, and there are a lot of new features there that can be useful for me :(
Thanks for your support!
My problem was , i did'nt know, but i unistall VS 2015 and install VS 2017, and with UE4 you must have VS 2015 toolchain .
Now i work fine .
It that what i try now, to make a multiplayer matchmaking .
////when i try to build it , i;ve got
2>c:\users\costel\documents\unreal projects\ballgame\plugins\gamesparks\source\gamesparksbasesdk\src\./mbedtls/net.c(64): fatal error C1083: Cannot open include file: 'ws2tcpip.h': No such file or directory
Count me in for waiting for GameSparks release for 4.15. I'm wondering if the wait is because they will support UE 4.15 in the next GS update. If that is the case is there a way we can tweak the version number to support 4.15 in the mean time? If not does UE 4.15 break GameSparks that much that it's not releasable?
Im also looking for a working version of the SDK for UE4.15. I tried the current c++ branch and the Gamesparks module dont compile.
When will release the SDK for UE4.15?any plan to give us the time?
We are in the process of updating the SDK. It should be out soon.
i want to know this too
and id like to suggest for gamesparks ue4 plugin devs to track the developement of ue4 a bit so there could already be a version wich works before the official big release