When people connect they can get the match id but what about the creator?
I need to get the match id from:
new MatchmakingRequest().SetMatchShortCode("GALAXY_ICE_MULTIPLAYER_MATCH").SetMatchData(gsdata).SetSkill(0).Send((response) => {
response.matchid <----------------------------------doesn't exist???
}
i can't remove player 1 because i cannot get the match id upon the matchmakingrequest
players 2-4 have no problems because upon joining they get it with ease.
Wayne Harper
When people connect they can get the match id but what about the creator?
I need to get the match id from:
new MatchmakingRequest().SetMatchShortCode("GALAXY_ICE_MULTIPLAYER_MATCH").SetMatchData(gsdata).SetSkill(0).Send((response) =>
{
response.matchid <----------------------------------doesn't exist???
}
i can't remove player 1 because i cannot get the match id upon the matchmakingrequest
players 2-4 have no problems because upon joining they get it with ease.