Is there anyway I can access the match minimum players configured value to use on a real time script?
So if my RTScript intervaled function detects some players are taking too long (above certain time limit) to send some required data, I can decide if continue without them or abort.
Apologies for delayed response. You can get this value using SparkMatchConfig in Cloud Code.The getMinPlayers call is what you need here I believe. Try that and let me know if you have any further questions.
How do I get access to SparkMatchConfig from a realtime script since I dont have access to the Spark api? I think Im missing something..