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Working with Unity, How to run an Authoritative server?

Up until now our realtime project has had an authoritative server for controlling player position and collisions among other things.  We have been using the Unity UNET services, and creating headless linux builds for our "session" servers that are then hosted and run on Amazon Web Servers.

I am wondering if there is there any way to upload a Unity build of our session server to Gamesparks in a similar fashion to what we have been doing with AWS?  Or if there is a suggested alternative method for running a Unity Authoritative Server on Gamesparks?

8 people have this question

Just to clarify - by suggested alternative I mean any way of controlling player positions and detecting collisions on the server.  The unity realtime guides only seem to do this on the client.


Hi there! Have you figured out how to run unity game instances on gamespark?

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