Up until now our realtime project has had an authoritative server for
controlling player position and collisions among other things. We have
been using the Unity UNET services, and creating headless linux builds
for our "session" servers that are then hosted and run on Amazon Web
I am wondering if there is there any way to upload a Unity build of our session server to Gamesparks in a similar fashion to what we have been doing with AWS? Or if there is a suggested alternative method for running a Unity Authoritative Server on Gamesparks?
Hi there! Have you figured out how to run unity game instances on gamespark?