Working with Unity, How to run an Authoritative server?
M
Matthew Schaeffer
started a topic
about 6 years ago
Up until now our realtime project has had an authoritative server for
controlling player position and collisions among other things. We have
been using the Unity UNET services, and creating headless linux builds
for our "session" servers that are then hosted and run on Amazon Web
Servers.
I am wondering if there is there any way to upload a
Unity build of our session server to Gamesparks in a similar fashion to
what we have been doing with AWS? Or if there is a suggested
alternative method for running a Unity Authoritative Server on
Gamesparks?
Just to clarify - by suggested alternative I mean any way of controlling
player positions and detecting collisions on the server. The unity
realtime guides only seem to do this on the client.
A
Alexander Vinogradov
said
over 5 years ago
Hi there! Have you figured out how to run unity game instances on gamespark?
Matthew Schaeffer
Up until now our realtime project has had an authoritative server for controlling player position and collisions among other things. We have been using the Unity UNET services, and creating headless linux builds for our "session" servers that are then hosted and run on Amazon Web Servers.
I am wondering if there is there any way to upload a Unity build of our session server to Gamesparks in a similar fashion to what we have been doing with AWS? Or if there is a suggested alternative method for running a Unity Authoritative Server on Gamesparks?
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