are you able to create a NAT64 network with your Mac and test the app on a real iOS device that uses this shared internet connection?
Giuseppe
I
Irakli Geleishvili
said
about 6 years ago
Hi Giuseppe,
We'll test it tomorrow.
Thanks!
I
Irakli Geleishvili
said
about 6 years ago
Hello,
We made a lot of tests. Used test environment recommended by Apple and everything works. Looks like there's some problem in Apple review network. :/ We made a video demonstrating our game working over IPv6 test environment.
I saw many posts from other developers with the same problem.
Regards,
Irakli
D
Divkaran Singh
said
over 5 years ago
Hi, did your game get selected after you made the video ? Is IPV6 really a big issue ? I have also been hearing a lot of scary stories about apps getting rejected because of ipv6.
Can Gamesparks team confirm that this is not going to be an issue. Or if they have solved the issue already? I am in the middle of my project and don't want to re-do the whole thing at the end when I will be submitting the game.
Please confirm this, Thanks
I
Irakli Geleishvili
said
over 5 years ago
Hi Divkaran,
From my experience gamesparks has no issue with it. Currently, our app runs on IOS with gamesparks without IPv6 problem.
Our problem is related to IAPs. IAPs are not working in some situations when Apple review is testing our game. They don't provide enough info to analyse the problem. When we test the game in exactly the same test environment as Apple suggests, everything is working well.
Apple is full of problems. We encountered too many with them in different places. I get surprised when something goes smooth with apple.
Irakli Geleishvili
Hello,
Apple requires IPv6 connectivity.
Does GameSparks AS3 SDK support IPv6?
Our app was rejected by Apple two times with IPv6 issue. We are trying to find the reason.
Thanks,
Irakli
Hello Irakli,
are you able to create a NAT64 network with your Mac and test the app on a real iOS device that uses this shared internet connection?
Giuseppe
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Hello Irakli,
are you able to create a NAT64 network with your Mac and test the app on a real iOS device that uses this shared internet connection?
Giuseppe
Irakli Geleishvili
Hi Giuseppe,
We'll test it tomorrow.
Thanks!
Irakli Geleishvili
Hello,
We made a lot of tests. Used test environment recommended by Apple and everything works. Looks like there's some problem in Apple review network. :/ We made a video demonstrating our game working over IPv6 test environment.
I saw many posts from other developers with the same problem.
Regards,
Irakli
Divkaran Singh
Hi, did your game get selected after you made the video ? Is IPV6 really a big issue ? I have also been hearing a lot of scary stories about apps getting rejected because of ipv6.
Can Gamesparks team confirm that this is not going to be an issue. Or if they have solved the issue already? I am in the middle of my project and don't want to re-do the whole thing at the end when I will be submitting the game.
Please confirm this, Thanks
Irakli Geleishvili
Hi Divkaran,
From my experience gamesparks has no issue with it. Currently, our app runs on IOS with gamesparks without IPv6 problem.
Our problem is related to IAPs. IAPs are not working in some situations when Apple review is testing our game. They don't provide enough info to analyse the problem. When we test the game in exactly the same test environment as Apple suggests, everything is working well.
Apple is full of problems. We encountered too many with them in different places. I get surprised when something goes smooth with apple.
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