Would be great to be able to use UNet and Real Time together something like what the guys from Photon Engine are doing with their new Photon Thunder: https://www.photonengine.com/en-US/Thunder since the UNet libraries are open source https://bitbucket.org/Unity-Technologies/networking
I'm waiting for this too. Please add.
Thanks for logging the feature request. We'll raise this with the dev team on your behalf.
I hope they add something like this.