Hi Jaayden,
Your code there looks fine. With that in place it should always be the challenged players turn. How many players are in this challenge ? Currently there is no way to set the turns of a challenge manually.
Thanks,
Liam
There are 2 players in the challenge.
What I did discover is that SparkChallenge.consumeTurn(nextPlayer);
does not work. When debugging in the test harness, when trying to step over this line of code the debugger freezes and eventually just exits the ChallengeStartedMessage code.
if I change this line to:
var result = challenge.consumeTurn(nextPlayer);
then it works as expected. This was confusing for me because this other forum post provides an answer to use this code, SparkChallenge.consumeTurn(nextPlayer);
https://support.gamesparks.net/support/discussions/topics/1000042171
Another question I have is if the debugger stops working because of a code error, is there any way to see what the actual error is that caused the debugger to stop working?
Jaayden Halko
I have noticed that after a challenge is created the nextPlayer is randomly chosen. I have been looking for a way to explicitly set who the nextPlayer is when creating a challenge but havent found a way so far. As a work-a-round I am trying to conditionally consume the nextPlayers turn in ChallengeStartedMessage if the nextPlayer ends up being the challenger.
var nextPlayer = Spark.getData().challenge.nextPlayer;
var challengerId = challenge.getChallengerId();
if (challengerId == nextPlayer) {
SparkChallenge.consumeTurn(nextPlayer);
}
However this still doesnt product consistent results as sometimes its still the challenger's turn after the challenge is created.