Im trying to implement Photon Realtime webhooks with GS so I can handle certain things with Cloud Script the problem is Photon webhook have a single base url which is called with a path for example:
Right now there is now way to know the path "/GameCreate" so there is now way to handle each case.
I would not be even using Photon if the GS Real Time service would support webgl :)
I know you made some progress on this in your ticket so we'll continue the discussion there.
I'm looking for the same solution. How can you solve this issue?
For another service, I need to be able to read the url slash parameters on a GameSparks callback. Is there now a way to do so?