Im trying to implement Photon Realtime webhooks with GS so I can handle certain things with Cloud Script the problem is Photon webhook have a single base url which is called with a path for example:
Right now there is now way to know the path "/GameCreate" so there is now way to handle each case.
I would not be even using Photon if the GS Real Time service would support webgl :)
I'm looking for the same solution. How can you solve this issue?
For another service, I need to be able to read the url slash parameters on a GameSparks callback. Is there now a way to do so?
I know you made some progress on this in your ticket so we'll continue the discussion there.