I have a scenario like this:
On client side (Unity) the player could choose from his available characters (he sets an active character in one of the scenes).
When he/she presses the find match button and sends the FindMatchRequest I would like to send that information as well.
The other part would be how to get that piece of information in the Cloud Code?
(I mean in the Cloud Code -> Requests -> FindMatchRequest how to get that piece of data, so e.g. I could do some calculation with it?)
The correct title is Custom data in FindMatchRequest... Sorry.
Solution was found!
Use scriptData in request, and write a Cloud Code for that scriptData.
I tried it in Test Harness with AuthenticationRequest like this:
It fires up the AutheticatingRequest Cloud Code.
Worked like a charm!
Sorry for posting instead of searching more.