Hello Craig,
I couldn't reproduce this on our end, our latest SDK works with the 4.13.2. The SDK team will look into it further.
-What OS are you running?
-What IDE are you running and what version?
-Does this happen with any other engine version?
Sorry for the inconvenience,
Omar
Currently I only have the UE 4.13.2 code compiled at the moment, so I haven't tried it yet with another build.
System is Windows 10, Visual Studio 2015 Pro.
This is also a clean build of UE4, as a attempted to rebuild the entire base to get it working.
Thanks
We're looking into it. I'll update you when we have a fix for it.
Stay tuned,
Omar
We had the same issue. Resolved it by following this:
https://answers.unrealengine.com/questions/27560/trouble-using-windows-includes-with-dword-int.html
Required edits to 0001mbedtls.cpp, 0002GSAmalgamated.cpp and 0001GameSparksRTAmalgamated.cpp.
I can confirm that this indeed has fixed the issue... also for some reason (MS most likely) _CRT_SECURE_NO_WARNINGS doesn't work as well, so adding in # pragma warning(disable: 4996) makes the build look nicer.
I will look into a PR in the near future if this is not fixed first
I have added a PR, I didn't have to add anything to 0001GameSparksRTAmalgamated.cpp to get it to compile, but I haven't really attempted to use it yet in a build.
Craig Russell
I am having some problems compiling the current GameSparks plugin for UE4, this is the error log I get after adding in GameSparks plugin code:
There are many more lines, and it stops at 100 errors.
This doesn't happen with the marketplace plugin, but the marketplace plugin doesn't have the features I need.
Anyone have any idea where this needs to be fixed?
Thanks