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UE4 - Blueprints-only Projects

With the recent changes in the Blueprints integration with GameSparks, is it now possible to use GS with a Blueprints-only project?

Yes, if you download the plugin from the Unreal Marketplace then you don't need any compilation or Visual Studio/ Xcode projects. 

Hope that helps!


That's awesome! That means I can test my iPhone game without having to use my old Mac.

Scratch that...apparently with plugins enabled you still have to use RemoteBuildTool or package from a mac. Oh well. At least with GS you don't have to travel to a new room in order to do a RT session, so I can test by "launching" it on my iPhone. Thanks again for you help!

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