I feel like I'm probably missing something, but in UE4 Blueprints how do you actually get 2 people to join the same room? Does it use the built-in UE4 networking functionality? Are there blueprints specific to networking (aside from Connect/Disconnect) that come with the GameSparks plugin?
https://docs.gamesparks.com/tutorials/multiplayer/ is a good place to start, you need to create a match and connect the two players together, anything to do with gameplay you will have to use the gamesparks realtime
To clarify, I have already set up the plugin and created the GS GameMode in my game, which is able to connect. Essentially, I'm just looking for a "step 2". Once the client is connected to GS, how does it actually create/join/leave a session?