Hello,
I am trying to build a " player disconnect system" for my card game.
Basically, i used the hearthstone tutorial to connect players together. ( matchmaking + challenge events).
Both players must be online at the same time. I am using script messages so both players communicate together.
Everything is neat and clean thanks for your support :)
Now my main issues are:
A1. I want to know when the below variables/delegates/messages are triggered ( during the events in point A2):
- GS.GameSparksAuthenticated
- GS.GameSparksAvailable
- SessionTerminatedMessage
- PlayerDisconnectMessage
- GS.Authenticated
- GS.Available
A2. The events are:
- User quit game either by killing app or quitting the game from inside app
- Device screen locks
- User receives a call
- User opens another app ( putting the current game on the device background )
- Wifi is off ( user passing by a tunnel or user turned wifi off by mistake) while game is still opened.
I read lots of posts here but i really got confused on the best practice to build a disconnectivity system.
Thank you in advance.
A3. Can you show an example on unity on how to use the delegate GS.GameSparksAuthenticated
Thanks :)
Mohamad Hindi
Hello,
I am trying to build a " player disconnect system" for my card game.
Basically, i used the hearthstone tutorial to connect players together. ( matchmaking + challenge events).
Both players must be online at the same time. I am using script messages so both players communicate together.
Everything is neat and clean thanks for your support :)
Now my main issues are:
A1. I want to know when the below variables/delegates/messages are triggered ( during the events in point A2):
- GS.GameSparksAuthenticated
- GS.GameSparksAvailable
- SessionTerminatedMessage
- PlayerDisconnectMessage
- GS.Authenticated
- GS.Available
A2. The events are:
- User quit game either by killing app or quitting the game from inside app
- Device screen locks
- User receives a call
- User opens another app ( putting the current game on the device background )
- Wifi is off ( user passing by a tunnel or user turned wifi off by mistake) while game is still opened.
I read lots of posts here but i really got confused on the best practice to build a disconnectivity system.
Thank you in advance.
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