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Implementing TurnBased timeouts

I want to set timeout for each turn on my turnbased game. I can do this with SparkScheduler. If i have 1000 concurrent match, i have to set 1000 SparkScheduler. is this the correct way? can i set 1000 SparkScheduler?

1 Comment

Hi Ufuk,


The scheduler was designed to work in this way so you wont have any issues using it here.


Thanks,

Liam

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