This is related to this topic posted a year ago (using the same code)
I am trying to download an asset bundle from gamesparks cloud server. It seems to work just fine when running it in the editor, however when running a Unity WebGL instance but it seems to be locking up.
Please see attached screenshot of the debug log.
Any thoughts? Has anyone ran into this issue and found a work-around?
Thanks very much in advance!
Can you let us know what version on Unity you are running ? Also if you could let us know which version of our Unity SDK you are using that would be helpful. Does this crash any other builds or only WebGL ?