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Unity WebGL Asset Bundles - Freezing on Get Downloadable Request from GS

This is related to this topic posted a year ago (using the same code)

I am trying to download an asset bundle from gamesparks cloud server.  It seems to work just fine when running it in the editor, however when running a Unity WebGL instance but it seems to be locking up.

Please see attached screenshot of the debug log.

Any thoughts?  Has anyone ran into this issue and found a work-around? 

Thanks very much in advance!

1 Comment

Hi Bart,

Can you let us know what version on Unity you are running ? Also if you could let us know which version of our Unity SDK you are using that would be helpful. Does this crash any other builds or only WebGL ?



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