Hi Baris,
Can you let us know the gameId of the game in question and we'll take a look at this for you. Is it possible that some of the players have somehow disconnected before the response has been sent ? We'll know more when we see the logs and the Cloud Code in your BuyVirtualGoodResponse.
Thanks,
Liam
Hi Liam,
Sure, I'll add the gameId in a support request.
I think some of the players may just normally disconnect between the request and response. I would think the response script should still execute normally once the request went through.
I guess the time between request-response is longer for in-app purchase requests due to receipt validation, leaving more time for the player to disconnect in between.
Thanks
Baris Tumerkan
We get some fatal errors because of Spark.getPlayer() returning null in BuyVirtualGoodResponse (though only in a very small percent of the responses).
I think they're only in the responses to iOS or Google Play purchase requests.