in unity3d version of sameSpark , i could have sent unlimited amount of field's value with each request.
but in ue4 ,with each event request i can only add one filed's value. how can i sent multiple value with one event request??
here i have shown the problem in video:
I'm afraid the video you have linked to doesn't work. Can you upload it again or talk us through the problem in more depth ? Can you give us an example of what is working in Unity but is not working in Unreal ?