My question revolves around giving the press and/or remote team members a copy of the build of my game. I would like to use gamesparks authentication to limit the time that build is good for. For example, I've worked on a game where we changed the build ID to refuse access to users who did not have the current version's build id when they logged in. Is there a value and/or permission I can change to block users at certain points?
Thanks so much.
Best Answer
C
Customer Support
said
over 6 years ago
Hey Brian,
What you could do is use a scheduler to automatically disconnect the players after an allocated time has passed, you could also issue an ChangeUserDetailsRequest before the player is disconnected and change the player's details to prevent another login attempt.
Hope this helps,
- Tony.
1 Comment
Customer Support
said
over 6 years ago
Answer
Hey Brian,
What you could do is use a scheduler to automatically disconnect the players after an allocated time has passed, you could also issue an ChangeUserDetailsRequest before the player is disconnected and change the player's details to prevent another login attempt.
Brian Abdo
My question revolves around giving the press and/or remote team members a copy of the build of my game. I would like to use gamesparks authentication to limit the time that build is good for. For example, I've worked on a game where we changed the build ID to refuse access to users who did not have the current version's build id when they logged in. Is there a value and/or permission I can change to block users at certain points?
Thanks so much.
Hey Brian,
What you could do is use a scheduler to automatically disconnect the players after an allocated time has passed, you could also issue an ChangeUserDetailsRequest before the player is disconnected and change the player's details to prevent another login attempt.
Hope this helps,
- Tony.
Customer Support
Hey Brian,
What you could do is use a scheduler to automatically disconnect the players after an allocated time has passed, you could also issue an ChangeUserDetailsRequest before the player is disconnected and change the player's details to prevent another login attempt.
Hope this helps,
- Tony.
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