It is using the objective C SDK, a native iOS game.
How to create Multiplayer game after getting a game id using matchmaking request?
My game is turn based game, it has only two players.
And how to send and receive the game data each other for players after finding game id using Matchmaking request?
I need to help from everyone, as I am a beginner for Gamesparks.
Looking forward to help from you.
Thank you.
Delbert.
Best Answer
E
Eric Moncada
said
almost 6 years ago
Once you get the Game Id, you have to deal on your own, ie. create a document with this game id in a new runtime collection and associate players and other useful data.
When players send their orders, they call a script which update this document with data and make appropriate processing.
That's what we do on our side, I don't think there is other possibility...
Once you get the Game Id, you have to deal on your own, ie. create a document with this game id in a new runtime collection and associate players and other useful data.
When players send their orders, they call a script which update this document with data and make appropriate processing.
That's what we do on our side, I don't think there is other possibility...
Shawn Mottley
Hello
I am making one Multiplayer Game with Gamesparks.
It is using the objective C SDK, a native iOS game.
How to create Multiplayer game after getting a game id using matchmaking request?
My game is turn based game, it has only two players.
And how to send and receive the game data each other for players after finding game id using Matchmaking request?
I need to help from everyone, as I am a beginner for Gamesparks.
Looking forward to help from you.
Thank you.
Delbert.
Once you get the Game Id, you have to deal on your own, ie. create a document with this game id in a new runtime collection and associate players and other useful data.
When players send their orders, they call a script which update this document with data and make appropriate processing.
That's what we do on our side, I don't think there is other possibility...
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Sorted by Oldest FirstEric Moncada
Once you get the Game Id, you have to deal on your own, ie. create a document with this game id in a new runtime collection and associate players and other useful data.
When players send their orders, they call a script which update this document with data and make appropriate processing.
That's what we do on our side, I don't think there is other possibility...
ahsan muzaheed
what is the difference between matIf and gameid?
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