Hi Stephanie,
What is the purpose of sending "is alive" every second ? Why not just update when dead ("not alive"), can you go into a bit more detail on what it is you are trying to do here so we can point you in the right direction ? Are you using a turn based challenge between two players ?
Thanks,
Liam
Stephanie Fisher
I need send messages to my challenge every second during the game.
And I call Scheduler from the module, which is called from Scheduler:
in global challenge started message:
in SEND_IS_ALIVE module:
but in some moment SEND_IS_ALIVE module, stops send messages to players, seems that Scheduler stop working. Maybe it has some limit of calls from same module?
One more question. In description of scheduler`s inSeconds function I read - "the scheduled script will run in context of current player", but what if I call scheduler from GlobalMessage?