In order to test our game in low bandwidth and poor network situations I'd like to apply traffic shaping on my machine when talking to the GameSparks servers. In order to avoid this impacting my other network traffic I'd like to apply the traffic shaping rules to only the GameSparks servers, so please can you tell me the IP address range(s) I need to use?
Best Answer
C
Customer Support
said
over 6 years ago
Hey Mark,
Unfortunately we cannot give any information regarding IP address range(s), Can I ask any particular reasons for wanting to preform such tests??
Unfortunately we cannot give any information regarding IP address range(s), Can I ask any particular reasons for wanting to preform such tests??
Thanks,
- Tony.
M
Mark Sheppard
said
over 6 years ago
Why can you not provide that information? Surely someone at GameSparks can look up that information and let us know? The particular reasons for testing our game in low bandwidth and poor network situations is that we've had bug reports of it not handling those conditions very well and we'd like to improve our handling of those situations to provide a better user experience.
Customer Support
said
over 6 years ago
Hey Mark,
I'm sorry to say that we are not allowed to give out information regarding our server.
Can I ask are you using Unity, if so what version of our SDK are you using?
Mark Sheppard
In order to test our game in low bandwidth and poor network situations I'd like to apply traffic shaping on my machine when talking to the GameSparks servers. In order to avoid this impacting my other network traffic I'd like to apply the traffic shaping rules to only the GameSparks servers, so please can you tell me the IP address range(s) I need to use?
Hey Mark,
Unfortunately we cannot give any information regarding IP address range(s), Can I ask any particular reasons for wanting to preform such tests??
Thanks,
- Tony.
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Sorted by Oldest FirstCustomer Support
Hey Mark,
Unfortunately we cannot give any information regarding IP address range(s), Can I ask any particular reasons for wanting to preform such tests??
Thanks,
- Tony.
Mark Sheppard
Why can you not provide that information? Surely someone at GameSparks can look up that information and let us know? The particular reasons for testing our game in low bandwidth and poor network situations is that we've had bug reports of it not handling those conditions very well and we'd like to improve our handling of those situations to provide a better user experience.
Customer Support
Hey Mark,
I'm sorry to say that we are not allowed to give out information regarding our server.
Can I ask are you using Unity, if so what version of our SDK are you using?
Thanks Again,
- Tony.
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