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[UNREAL] How to store / load player data?

Is there a tutorial to load player data upon login, and saving on exit?


Hi Laura

I would recommended taking a look at are client API docs.

To load player's information you can use AccountDetailsRequest.

To save data to a player's script data or a collection you would use a logEventRequest.



Thank you Katie, is there maybe an API example (besides the login/register) to showcase the usage in UnrealEngine blueprints?

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