Thanks for the request, I'll pass it on to the dev team. Have you tried to implement a system for doing this in Cloud Code yourself ?
To be honest, I haven't. Do you think something like this should be possible to do in cloud code? I have thought about something primitive like have the matchmaking engine come up with a match, then do a post-check to see if the player types are different and if not, try another matchmaking request. However, this feels awfully inefficient.
Jeffry van de Vuurst
Let's say I have two types of players (based on value in player scriptData) then I only want to match against players of A DIFFERENT TYPE.
E.g. I have player types Boys and Girls and I only want to have matches of Boys vs Girls, not Boys vs Boys or Girls vs Girls.