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ListMessageRequest foreach not working

I am trying to get a list of messages so that I can show the user at a later stage whether he has WON or LOST a challenge instead of showing it immediately when the listener gets called.

I have tried the following methods :


1. Code given under API reference:

new ListMessageRequest()
    .SetEntryCount(entryCount)
    .SetInclude(include)
    .SetOffset(offset)
    .Send((response) => {
        IList<GSData> messageList = response.MessageList; 
        GSData scriptData = response.ScriptData; 
    });

  IList<GSData> messageList = response.MessageList gives a compile error on UNITY

"Cannot implicitly convert type `GameSparks.Core.GSEnumerable<GameSparks.Core.GSData>' to `System.Collections.Generic.IList<GameSparks.Core.GSData>'. An explicit conversion exists (are you missing a cast?)"


2. Followed the answer given here :

Compile error goes away  but the following foreach loop does not get executed. Hence, the output is never obtained by me.

foreach (var c in response.MessageList)
          {
              messageList.Add(c.GetString("messageId"));
          }

If there is a better way to store the WIN/LOST message to show at a later instance, even that will do I suppose. 


Thanks in advance!


Best Answer

Hi Deftouch Design


That forum post is outdated.

The new way to loop the messageList is as follows

foreach (var c in response.BaseData.GetGSDataList("messageList")) 

{


}


Regards

Katie


It is working now. Thanks you :)

Any idea when these updates will reflect in the documentation? Or is there any other source that I can refer to?
 

Answer

Hi Deftouch Design


That forum post is outdated.

The new way to loop the messageList is as follows

foreach (var c in response.BaseData.GetGSDataList("messageList")) 

{


}


Regards

Katie

It works on the test harness. In fact when I print response.JsonString to console in Unity it shows me the entire message correctly. The problem is only when I try to access the response.MessageList data via foreach loop.

Hi Deftouch Design


Have you tried calling ListMessageRequest in the Test Harness from the same player.

Does the Test Harness give you a list of messages?


Regards

Katie

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