Hi, we have made a GPS game played in teams of two. We have set the upload of the score at the end of the game, usually when the players are outdoors. We have noticed that sometimes we have some issues uploading the score (it doesn´t appear on the ranking). Is there any limitation to upload the score via 3G or maybe it is just some issue with our game? Thank you in advance.
Best Answer
C
Customer Support
said
almost 7 years ago
Hi Jose,
As a users phone signal could drop at any point, marking your requests durable should help with this. When a request is marked as durable it will be stored in a queue on the device and then sent when a connection to GameSparks has been re established. It sounds like it would be ideal for your game. You can read more about it here.
Thanks,
Liam
1 Comment
Customer Support
said
almost 7 years ago
Answer
Hi Jose,
As a users phone signal could drop at any point, marking your requests durable should help with this. When a request is marked as durable it will be stored in a queue on the device and then sent when a connection to GameSparks has been re established. It sounds like it would be ideal for your game. You can read more about it here.
Jose Tabuyo
Hi, we have made a GPS game played in teams of two. We have set the upload of the score at the end of the game, usually when the players are outdoors. We have noticed that sometimes we have some issues uploading the score (it doesn´t appear on the ranking). Is there any limitation to upload the score via 3G or maybe it is just some issue with our game? Thank you in advance.
Hi Jose,
As a users phone signal could drop at any point, marking your requests durable should help with this. When a request is marked as durable it will be stored in a queue on the device and then sent when a connection to GameSparks has been re established. It sounds like it would be ideal for your game. You can read more about it here.
Thanks,
Liam
Customer Support
Hi Jose,
As a users phone signal could drop at any point, marking your requests durable should help with this. When a request is marked as durable it will be stored in a queue on the device and then sent when a connection to GameSparks has been re established. It sounds like it would be ideal for your game. You can read more about it here.
Thanks,
Liam
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