Google has deprecated Google Cloud Messaging (GCM) in favor of Firebase Cloud Messaging (FCM). I'm now at a point where I either build GCM support or FCM support into our game in order to enable push notifications.
We have tested Firebase with GameSparks and it works. There are some new steps involved with Firebase that are not in are documentation yet. We hope to get these steps into the documentation soon. For now you can follow along here.
1.Crate a new project on Google Developers Console
2. Go to the Fire Base Console and import google project and select the project you made in the google developers console,
3.Go back to the google developers console and go to credentials google will have auto created a server key
4.Go back to the gamesparks portal , go to integrations ->google-> edit put the server key into GCM API Key
That should be all you need. Try that and let me know how you get on. If you need any further assistance just let us know.
I would also really like to know if there's a good way to use Firebase for iOS with GameSparks...
This is fine. but I can't get registrationToken from Listener OnTokenReceived as mentioned on official firebase docs here https://firebase.google.com/docs/cloud-messaging/unity/client. Kindly update your docs ASAP we really need that. Thanks.
What is the problem you are having with the docs?
The registrationToken is gotten from whatever 3rd party plugin you are using on the client.
Once you have this token you send it to GameSparks using a pushRegistrationRequest.
The tutorial as i mentioned earlier shows two events OnTokenReceived and OnMessageReceived but they don't get triggered. So I am unable to get registrationToken. Any help would be appreciated.