I am working on a multiplayer where each match contains around 35-40 players. Players can enter/exit at any time. I have to maintain a 2d boolean array on the server which gets updated every second ( may depend on the no of players in the game). The updated array values are then sent to all the players in the game. The bool values are modified by the player itself. How can i achieve this functionality using Gamespark realtime services.
As mentioned in the other post, this has been taken to the ticket system.