I'm having some issues in trying to detect whether a player has been just registered as a new one or not. The problem is related to the fact that GS automatically registers and authenticates the player when GS.Initialise() is called, while I wanted to call for the authentication manually and read the response.NewPlayer bool in the AuthenticationResponse object. How can I change this behavior? I would like the GS.Initialize to just open a websocket connection to the GS servers and nothing else.
GameSparks wouldn't be auto registering a player by default, have you added this behavior yourself ? If you can give me some more details here we can look at it a bit deeper for you.