and it seems that with the AS3 SDK, there is still tcp4 paquets ongoing... can see that with my paquet sniffer.
Can you tell if (or when) gamesparks SDK are compliant with this guideline ?
Thanks
Eric
Best Answer
T
Tech Support
said
over 6 years ago
Hi Eric,
Our understanding of Apple's announcement is that all apps must support IPv6 but are not forced to use it. The announcement is basically stating that apps must be able to use IPv6 in case they run on an IPv6-only network that doesn't support IPv4.
All of the GameSparks services (Portals and APIs) are currently only available over IPv4 as our infrastructure providers (Amazon Web Services and Microsoft Azure) do not yet support IPv6. As soon as they support IPv6, we will be enabling IPv6 access to all GameSparks services.
The GameSparks SDKs use the appropriate networking frameworks and do not have hard-coded IP addresses, so we expect to be compliant with Apple's new regulations.
Our understanding of Apple's announcement is that all apps must support IPv6 but are not forced to use it. The announcement is basically stating that apps must be able to use IPv6 in case they run on an IPv6-only network that doesn't support IPv4.
All of the GameSparks services (Portals and APIs) are currently only available over IPv4 as our infrastructure providers (Amazon Web Services and Microsoft Azure) do not yet support IPv6. As soon as they support IPv6, we will be enabling IPv6 access to all GameSparks services.
The GameSparks SDKs use the appropriate networking frameworks and do not have hard-coded IP addresses, so we expect to be compliant with Apple's new regulations.
Let us know if you have any further questions.
Thanks,
Jonathan.
s
saltsav salt
said
over 5 years ago
Hello! Build on Unity (iOS) is not connected to the GS. Answer from the GS is not received.
The build of the other platforms (android, PC) work correctly.
Eric Moncada
I read this topic about Apple submissions :
http://9to5mac.com/2016/05/04/apple-will-require-ios-app-store-apps-to-support-ipv6-only-networks-from-june-1/
and it seems that with the AS3 SDK, there is still tcp4 paquets ongoing... can see that with my paquet sniffer.
Can you tell if (or when) gamesparks SDK are compliant with this guideline ?
Thanks
Eric
Hi Eric,
Our understanding of Apple's announcement is that all apps must support IPv6 but are not forced to use it. The announcement is basically stating that apps must be able to use IPv6 in case they run on an IPv6-only network that doesn't support IPv4.
All of the GameSparks services (Portals and APIs) are currently only available over IPv4 as our infrastructure providers (Amazon Web Services and Microsoft Azure) do not yet support IPv6. As soon as they support IPv6, we will be enabling IPv6 access to all GameSparks services.
The GameSparks SDKs use the appropriate networking frameworks and do not have hard-coded IP addresses, so we expect to be compliant with Apple's new regulations.
Let us know if you have any further questions.
Thanks,
Jonathan.
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Hi Eric,
Our understanding of Apple's announcement is that all apps must support IPv6 but are not forced to use it. The announcement is basically stating that apps must be able to use IPv6 in case they run on an IPv6-only network that doesn't support IPv4.
All of the GameSparks services (Portals and APIs) are currently only available over IPv4 as our infrastructure providers (Amazon Web Services and Microsoft Azure) do not yet support IPv6. As soon as they support IPv6, we will be enabling IPv6 access to all GameSparks services.
The GameSparks SDKs use the appropriate networking frameworks and do not have hard-coded IP addresses, so we expect to be compliant with Apple's new regulations.
Let us know if you have any further questions.
Thanks,
Jonathan.
saltsav salt
Hello! Build on Unity (iOS) is not connected to the GS. Answer from the GS is not received.
The build of the other platforms (android, PC) work correctly.
in logs iPhone 6 spam this:
"IPv6 on!
GS: Connecting to:wss://preview-z311880ESBii.ws.gamesparks.net/ws/device/z311880ESBii?deviceOS=IOS&deviceID=BA5B65FA-6312-47B0-9E8D-4D880AD2A710/&SDK="
How to be in this situation? Thank you. Perhaps more information is needed.
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