So I've got GameSparksUnity component on a GameObject in scene - have done no logic for authentication as yet (device id, credentials based, etc) and I get some fairly frequent log entries of AuthenticatedConnectRequest and AuthenticatedConnectResponse (seemingly when Unity loses focus and regains it)
AuthenticatedConnectRequest isn't mentioned specifically in the docs...
(https://docs.gamesparks.net/documentation/gamesparks-service-request-api) so I am curious as to what causes this.
Is this expected? Related to Preview Build?
Thanks in advance!
Any request or message to/from GameSparks will count towards your MAU, so open opening this socket and authing a player that will count towards an MAU. The initialization of the socket with no auth would not count.
Would this brief "authenticate" to open the socket count as a MAU or do we only rack up a chargeable MAU when a player actually creates or logs into their GameSparks account?