So I've got GameSparksUnity component on a GameObject in scene - have done no logic for authentication as yet (device id, credentials based, etc) and I get some fairly frequent log entries of AuthenticatedConnectRequest and AuthenticatedConnectResponse (seemingly when Unity loses focus and regains it)
AuthenticatedConnectRequest isn't mentioned specifically in the docs...
(https://docs.gamesparks.net/documentation/gamesparks-service-request-api) so I am curious as to what causes this.
Is this expected? Related to Preview Build?
Thanks in advance!
Best Answer
C
Customer Support
said
almost 7 years ago
Hey Jeff,
this is normal behavior and is related to the GS-connect and GS-authenticed. We first have to open a websocket and connect. in order to do that we authenticate briefly.
Btw, have you tested it in the unity editor using the testUI scene? this might have stored actual auth-details that are being processed automatically too.
this is normal behavior and is related to the GS-connect and GS-authenticed. We first have to open a websocket and connect. in order to do that we authenticate briefly.
Btw, have you tested it in the unity editor using the testUI scene? this might have stored actual auth-details that are being processed automatically too.
Sean
P
Peter Wiseman
said
over 5 years ago
Would this brief "authenticate" to open the socket count as a MAU or do we only rack up a chargeable MAU when a player actually creates or logs into their GameSparks account?
Customer Support
said
over 5 years ago
Any request or message to/from GameSparks will count towards your MAU, so open opening this socket and authing a player that will count towards an MAU. The initialization of the socket with no auth would not count.
Jeff Amiel
So I've got GameSparksUnity component on a GameObject in scene - have done no logic for authentication as yet (device id, credentials based, etc) and I get some fairly frequent log entries of AuthenticatedConnectRequest and AuthenticatedConnectResponse (seemingly when Unity loses focus and regains it)
AuthenticatedConnectRequest isn't mentioned specifically in the docs...
(https://docs.gamesparks.net/documentation/gamesparks-service-request-api) so I am curious as to what causes this.
Is this expected? Related to Preview Build?
Thanks in advance!
this is normal behavior and is related to the GS-connect and GS-authenticed.
We first have to open a websocket and connect. in order to do that we authenticate briefly.
Btw, have you tested it in the unity editor using the testUI scene? this might have stored actual auth-details that are being processed automatically too.
Sean
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this is normal behavior and is related to the GS-connect and GS-authenticed.
We first have to open a websocket and connect. in order to do that we authenticate briefly.
Btw, have you tested it in the unity editor using the testUI scene? this might have stored actual auth-details that are being processed automatically too.
Sean
Peter Wiseman
Would this brief "authenticate" to open the socket count as a MAU or do we only rack up a chargeable MAU when a player actually creates or logs into their GameSparks account?
Customer Support
Any request or message to/from GameSparks will count towards your MAU, so open opening this socket and authing a player that will count towards an MAU. The initialization of the socket with no auth would not count.
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