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Locally stored game state

If the Internet is not available when a game is started, then it is not possible to get the game state from GameSparks.

In this case we need to have a local copy of the game state from the previous session. I cannot see any documentation covering this, so is this something we need to manage outside of GameSparks?



1 Comment

Hi Dave,

By game state, what data are you talking about specifically.
I suppose it depends on what way you have designed your game.

Can you give us some more details?



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